KML Placemark Placement¶
The placemark “placement” (also referred to as the “centroid”) refers to the location of the placemark icon with respect to the feature geometry itself. Historically this placement has been chosen to be simply the centroid of the feature geometry. This section describes options for controlling placement were introduced.
KMCENTROID_CLIP option determines whether the feature geometry should be clipped to the viewport before the centroid is calculated. This will ensure that the placemark icon always falls within the viewport, even in cases part of a geometry falls outside of it.
The option is set to either
false. The default value is``false``.
As an example consider the following square polygon with it’s placemark icon. When the polygon is entirely in the viewport the placement is good.
When the polygon moves out of the viewport the icon is lost as in the following figure:
KMCENTROID_CLIP set to
true only the part of the geometry intersecting the viewport is considered.
Sampling for internal point¶
KMCENTROID_CONTAIN option determines whether point chosed for the centroid must fall within
the feature geometry. For irregularily shaped geometries (like a “C” shaped polygon) the default centroid calculation will fall outside of the geometry. The option is set to either
false. The default value is
In order to find a contained point of a polygon a sampling tequnique is used where a number of points
are chosen until one is found that falls within the polygon. The
KMCENTROID_SAMPLE option determines how many samples to attempt. The value is an integer with a default value is 5. Note that this option only applies when
KMCENTROID_CONTAIN is set to
As an example consider the following “c” shaped polygon with it’s placemark icon. By default the icon falls outside of the polygon.
KMCENTROID_CONTAIN set to
true a point within the polygon is chosen.
The sampling tequnique may not always be able to find a suitable point. You can try to increase the number of samples but it is still not a guarantee. Care also must be taken when increasing the sample count since it adds overhead to the overall KML rendering process.